A free 3D brick breaker, synced to music
PULSE//BREAK is a futuristic arcade brick breaker that runs directly in your web browser — no download, no account. Break the bricks of a living machine across 24 levels and 12 universes, while the whole arena pulses, lights up and rebuilds itself on the beat of the Nocturnal Pulse EP by Ekko/Night.
Play now — free
- Genre
- Arcade · brick breaker (breakout-style) · rhythm
- Platform
- Any modern web browser, desktop or mobile (WebGL)
- Price
- Free, no account, no download
- Content
- 24 levels in 2 acts · 12 universes · 11 power-ups · campaign + arcade modes
- Languages
- English, French, Spanish
- Soundtrack
- Nocturnal Pulse EP — Ekko/Night
- Created by
- Oreakids
How to play
- Move the mouse (or slide your finger) anywhere: the paddle follows, no click needed.
- Click, tap or press SPACE to launch the ball.
- Where the ball hits the paddle sets its angle: hit with the edge to aim sideways.
- Destroy every required brick to rebuild the machine and complete the level.
- ESC or P pauses the game, M mutes the sound.
The 24 levels
Each universe is driven by one track of the EP: the light, the pulses and the rebuilding of the machine follow its tempo.
01 · AWAKENINGFIRST CONTACT
Wake the machine. Learn the pulse.
♪ Track: Nocturnal Pulse
02 · AWAKENINGTHE SIGNAL
Energy remembers. Strike the cells, follow the chain.
♪ Track: Nocturnal Pulse
03 · ORBITALORBITAL RING
The ring turns. Read its rhythm before you strike.
♪ Track: Neon Horizon
04 · ORBITALTWIN ORBITS
Two rings, two directions. The core waits behind them.
♪ Track: Neon Horizon
05 · REFRACTIONGLASS CHAMBER
Prisms split the light. Their beams are always shown.
♪ Track: Glassy Digital Plucks
06 · REFRACTIONLIGHT DIVISION
Open the sections in order. Let the beams converge.
♪ Track: Glassy Digital Plucks
07 · OVERLOADREACTOR
Every charge wants to go off. Choose where it starts.
♪ Track: Neon Nocturne
08 · OVERLOADCRITICAL MASS
Three hearts, moving shields, one chain reaction too many.
♪ Track: Neon Nocturne
09 · FRACTURETHE RIFT
Space is torn. Enter low, arrive high — the gates never lie.
♪ Track: Fading Memories
10 · FRACTUREPARADOX
The architecture folds over itself. Trust the frames, not the shadows.
♪ Track: Fading Memories
11 · SINGULARITYTHE CORE
A geometric mind behind three layers of armor.
♪ Track: Game over
12 · SINGULARITYSINGULARITY
Break the modules. Break the shield. Break the pulse.
♪ Track: Game over
13 · ECHOECHO CHAMBER
The first pulse comes back, louder. Every cell answers the others.
♪ Track: Nocturnal Pulse
14 · ECHODOUBLE PULSE
Two blocks cross the beat. Strike them as they pass.
♪ Track: Nocturnal Pulse
15 · DRIFTSATELLITES
Three orbits, three speeds. Find the gap and slip through.
♪ Track: Neon Horizon
16 · DRIFTGRAVITY WELL
Two rings spin against each other. Their hearts hold the beat.
♪ Track: Neon Horizon
17 · PRISMATICSPECTRUM
Three prisms, one chamber. Let the light do half the work.
♪ Track: Glassy Digital Plucks
18 · PRISMATICMIRROR MAZE
Gates and prisms. Enter low, strike high, follow the light.
♪ Track: Glassy Digital Plucks
19 · MELTDOWNCHAIN REACTION
Every charge is wired to the next. One spark is enough.
♪ Track: Neon Nocturne
20 · MELTDOWNMELTDOWN
Burn the rods around the core. Then the core itself.
♪ Track: Neon Nocturne
21 · SHATTERSHARDS
The pieces turn over when you least expect it.
♪ Track: Fading Memories
22 · SHATTERBROKEN MIRROR
Gates, wings and a mirror that refuses to stay still.
♪ Track: Fading Memories
23 · EVENT HORIZONEVENT HORIZON
Past this ring, nothing comes back. Except the ball.
♪ Track: Game over
24 · EVENT HORIZONTHE LAST PULSE
Four modules, a living shield, a heart that beats back. End it.
♪ Track: Game over
Power-ups
- Wide paddle — a much wider paddle for 15 seconds.
- Multi-ball — two extra balls; losing an extra ball never costs a life.
- Piercing ball — for 8 seconds the ball smashes through bricks without bouncing, even armored ones.
- Shield — a force field under the paddle: no ball can be lost for 12 seconds.
- Double points — every brick is worth twice as much for 15 seconds.
- Shockwave — an instant blast that destroys the bricks around the ball.
- Slow motion — the ball slows down for 10 seconds.
- Extra life — one more life (up to 5).
- Laser — for 8 seconds the paddle shoots: click or hold SPACE to fire (automatic on touch screens).
- Magnet — the ball sticks to the paddle: aim, then click to relaunch (it leaves by itself after a moment).
- Mega ball — a giant ball that deals double damage for 10 seconds.
Power-ups drop from destroyed bricks — at least one every 7 bricks. Catch them with the paddle.
Bricks and mechanics
- Candy bricks — break in one hit.
- Energy bricks — glowing glass that needs several hits; their core shrinks with each hit.
- Explosive bricks — blow up and damage their neighbours: chain reactions.
- Prisms — indestructible; they split the light and show the path of their beams.
- Portals — teleport the ball from one gate to another.
- Ghost bricks — phase in and out of reality.
- Force fields — indestructible green structures the ball bounces off.
- Cores — the hearts of the machine, protected until the level opens them.
Soundtrack — Nocturnal Pulse EP by Ekko/Night
The original music of PULSE//BREAK is the Nocturnal Pulse EP by the electronic project Ekko/Night. The game reads the real tracks and syncs its lights to their measured tempo. Listening inside the game does not count as a Spotify stream: listen to the EP on Spotify to support the artist.
- 01 Nocturnal Pulse 3:20
- 02 Neon Horizon 3:23
- 03 Glassy Digital Plucks 2:33
- 04 Neon Nocturne 2:52
- 05 Fading Memories 3:28
- 06 Game over 3:23
FAQ
Is PULSE//BREAK free?
Yes. The game is free, with no account and no download: it runs in the browser.
Does it work on mobile?
Yes, on recent phones and tablets: slide your finger to move the paddle, tap to launch. A computer gives the most fluid 3D.
How many levels are there?
24 levels in two acts and 12 universes — Act I: Awakening, Orbital, Refraction, Overload, Fracture, Singularity; Act II: Echo, Drift, Prismatic, Meltdown, Shatter, Event Horizon — plus an endless arcade mode.
Is my progress saved?
Yes, locally in your browser: unlocked levels, best scores and settings. Levels unlock one after another.
What music is used?
The Nocturnal Pulse EP by Ekko/Night, also available on Spotify.
Who made PULSE//BREAK?
Oreakids, a creative studio of interactive web experiences.